|
| Step One:
Generate your ability scores. |
| |
Ability scores
are generated using a point
buy method. Characters begin
with these six ability scores: 8,
10, 10, 10, 10, 10 and
they have 22 points to buy up their
attributes. The cost of attributes
is detailed below.
|
Attribute |
Cost |
|
9 |
- (1)* |
|
10 |
0 (2)* |
|
11 |
3 |
|
12 |
4 |
|
13 |
5 |
|
14 |
6 |
|
15 |
8 |
|
16 |
10 |
|
17 |
13 |
|
18 |
16 |
Once the ability scores have been
selected you are ready to move on to
the next step. |
|
 |
| Step Two:
Select your Race |
| |
|
The vast majority
of the world is populated by humans,
but there are still several other
playable races. As well there
are a variety of races of human as
well. Check out the link below
to help you make your decision. |
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|
|
 |
| Step
Three: Select your Class |
| |
|
The world of
Odyum is a sword and sorcery style
setting, where magic is rare and
powerful, and skill at arms is
prized above all. Players may
only choose classes with the martial
power source as their primary class,
meaning the only available classes
at the moment are Fighter, Ranger,
Rogue, and Warlord. However,
if a character wishes to multi-class
they may do so without restrictions
to power source. Paragon paths and
epic destinies are likewise not
restricted so long as the character
meets the usual prerequisites. |
|
 |
| Step
Four: Determine Combat Statistics &
Class Features |
| |
|
At the moment
there are no variations between our
system and the standard 4th ed
system, so if you have the Players
Handbook you know what to do. |
|
 |
| Step
Five: Select Skills |
| |
|
At the moment
there are no variations between our
system and the standard 4th ed
system, so if you have the Players
Handbook you know what to do. |
|
 |
| Step Six:
Select Feats |
| |
|
At the moment
there are no variations between our
system and the standard 4th ed
system, so if you have the Players
Handbook you know what to do. |
|
 |
| Step
Seven: Select Powers |
| |
|
At the moment
there are no variations between our
system and the standard 4th ed
system, so if you have the Players
Handbook you know what to do. |
|
 |
| Step
Eight: Determine Starting Gear and
Gold |
| Posted by
Thomas McGregor June
3rd 2008 |
| |
|
At the moment
there are no variations between our
system and the standard 4th ed
system, so if you have the Players
Handbook you know what to do. |
|
 |
| Step
Nine: Finish Your character |
| Posted by
Thomas McGregor June
3rd 2008 |
| |
|
Background,
personal details, quirks and other
things that make your character a
person instead of just a bunch of
numbers. |
|
 |
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